TehJumpingJawa Field Marshal. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. 39 * 25% = 3. Obviously the late game tier is better. I'm wondering something, if no one knows I'll just find out myself with a friend. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. 1. It's the "Null Void Beam". Lasers are great. Jump to latest Follow Reply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 5 Mega Cannon; 3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Like. Also fixes the Null Void Beam icons. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. The average damage is quite low (2. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 9 that merges the various incompatible game rules and scripted triggers added by mods. . Created Jul 31, 2015. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). shields) and have longer range than plasma at all sizes. Also, other opponents will have different defenses and that will effect what you should use on your ships. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. 21. ago But it's 1000+ vs less than 100 damage. 21. The picture for it was green. 5 Mega Cannon; 3. this is why. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. 25 at S) - it's basically a more effective Energy Siphon. 7 Technology List – T to Z. 5 focused arc emitter's. Honestly got this only once or two; Direct competitor for. Must use Rare Crystals to build. 4. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . Get Amino. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. Base damage is much less than the KA. For example, putting one null void beam and two lasers on a corvette should be fine. Well, Null Void Beam alone is a terrible idea. 4 Torpedoes; 4. Spamming 200+ of em pretty much melts things. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. [deleted] • 5 yr. I wasn't very happy with how the extra dimentional weapons used a weird beam effect that was hardly vissible. ago. All types of planets. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A NotaSkaven5 Rogue Defense System • Additional comment actions. All trademarks are property of their respective owners in the US and other countries. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Researchers produce 0. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. Wyndyr • 5 yr. 2. Marauders. List of all technology ids in the game to be used with “research_technology” console command. Later you get a project to get more dark matter per portal job. now I'm making ships to defend. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Tech advanced metallurgy 1. I'm wondering if I should replace my null void beams with the level 4 railguns. 40. as title saysas title says406K subscribers in the Stellaris community. Stellaris Wiki. ( Null Void Beam is also an option ), with Shields for defense. Technology. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. Rock Dec 7, 2022 @ 12:15pm. They have inherent regeneration of 1% of their base health per day. You have to manually opt in to access it. Null-void beam would then be useful!. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. The Plasma then starts doing its work when your fleet may have. png 52 × 52; 7 KB. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Cheats. Blorg Friends. Also, other opponents will have different defenses and that will effect what you should use on your ships. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I'm wondering something, if no one knows I'll just find out myself with a friend. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. I hope to get some feedback from this great community too. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. 3 Swarmer Missiles; 4. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Related wiki Zherra. Join. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. Stellaris @StellarisGame. It's a minor edit of the FX files. Cloud Lightning Conduits: tech_space. Reply. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. List of resources. I don't think so, null void beam is just better as your anti-shield weapon. Even with the artillery computer + launchers. To answer your other question, the kinetic artillery is significantly better in all respects. 0. 95 dps vs shields while kinetic artillery is better in every possible way with 91. I've also been lucky enough to get null void beam and trying those out with neutron launchers. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. as title saysA searchable list of all event codes from Stellaris. I've playing Stellaris since the Ye'Oldie versions of Stellaris and we used to be able. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. It. Which leads to the next problem: Missiles are shield. Guardians. This is a pretty common situation. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 6 Ancient Saturator Artillery; 4 Explosive weapons. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. thanks for watching and help da cha. Stellaris 2016 Browse game. ReplyGo to Stellaris r/Stellaris. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. [deleted] • 5 yr. However, as this post shows, choosing between the two weapons is a little more convoluted. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. But combined with plasma, neutron or lances it is a really useful weapon. My four fleets of about 40k power just patrolled my trade routes. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. It's random and the options are rerolled every time you finish the previous research. At that point it actually is fantastic because no normal weapon. Report. Null Void Beam #1. Join. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. Also might perform 'slightly' better as anti-shield once you get into repeats. • 5 yr. 39x4? Also, I have a weapon that does 150% shield penetration. Members Online • Daft_kunt24. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. ago. They are extremely effective against hull, very effective against armor but very ineffective against shields. HOWEVER. The latter part is case sensitive, you can copy and paste that into the command console. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. That's with pure armour and anti armour weapons. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. . 3] [1960] Null Void Beam research unexpectedly available Game Version 2. You also want to stack up on shields. Null Void beams definitely became very popular. Masked Ermine. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. . Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. ago I haven't tried the Null Void beam, but I had battleships loaded with. Hole in the Void: crisis. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. To open the console, press ~ and then enter “research_technology (technology_id_here. 5 Stellaris Tech Id List – J to P. • 5 yr. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. Sometimes its like an epty void and you can get the null beam weapon. To quickly find a tech in this list press ctrl + f and type in the techs name. » See SMS short codes for other countries. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. Two autocannos and a plasma makes them quite good. Is the railgun better than the null void beam against shields?Compatible with Stellaris 3. . Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). 0: Event fires every game I settle planets to any degree. These IDs are intended for use with the “research_technology” console command. 331k. 3424486444. It would be interesting to see a version of Stellaris where you literally could not research the entire. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. It's been over five years. Getting traditions. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. 140. r/Stellaris. It is pretty much always my second perk choice. Must use Rare Crystals to build. com - SIG P250 2SUM 9mm Pi. Average damage by the Null beam is 13. Burst them down. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. . 4 Kinetic Launcher; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. . By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Related wiki The. Question regarding null void beam. Others are strictly anti-shield (energy siphon, null void beam). Are missiles good Stellaris? Missiles have only average DPM and can be shot down. This article is for the PC version of Stellaris only. 2 Null Void Beam; 3 Kinetic weapons. Go to Stellaris r/Stellaris. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. The latter part is case sensitive, you can copy and paste that into the command console. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. 7. All Discussions. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Replying to @VanayadGaming @HorathDrak. as title saysNull Void is the greatest dimensional portal event in the game. Paradox. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Starfighters! [3. Follow @StellarisGame. 2 Null Void Beam; 3 Kinetic weapons. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 大型太虚光束 Large Null Void Beam. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Null void beam x35. It is absurdly effective against shields but highly ineffective against both armor and hull. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Null Void Beam: 6000: 2 Null Void Beam The Doorway. nope. There is a lot of padding that could be done, but those are the obvious choices. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. You don't need this mod if you onl. . 35 a day against armor or hull. Tech adaptive combat algorithms. Null Void beams are actually good. ago. Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). Thread starter Synergy2255; Start date Nov 28. Shields [edit source]. Tech adaptive bureaucracy. Best. 052. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. 93 Badges. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. 4880804. It is absurdly effective against shields but highly ineffective against both armor and hull. Lasers however WILL obliterate corvettes like a joke regardless of size. 2. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I often add a small number of Null Void beams to the fleet to rapidly strip shields. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. But combined with plasma, neutron or lances it is a really useful weapon. © Valve Corporation. It's the 2nd best anti-shield weapon in the game, right behind the. Jump to latest Follow Reply. 3. Galactic Surveyors. If you are very lucky, the best would be a mixture of mostly plasma and null void beams. #4. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. Null Ovoid is a RARE Slayer item obtained from crafting. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). It's the "Null Void Beam". The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. 2. Your expanded tech mods have really. Not sure if this is "meta" or. But combined with plasma, neutron or lances it is a really useful weapon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Close. paradox pls fix. 3. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. 能源消耗:-26. Stellaris. April 22, 2019 Travis Scoundrel 0. But rolling for it sucks in every game. now I'm making ships to defend. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 2. 1 Regular Strike. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. And there is nothing useful for their gun slot, besides maybe Null Void Beam. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Teir 3 strike craft x90. Mass driver + plasma still is the best overall choice. Extradimensional Weaponry:Compatible with Stellaris 3. Null Void Beam Edit. The KA's average damage is 45. Beware that armor has significantly more cost and upkeep. Elitewrecker PT. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. #footer_privacy_policy | #footer. 5 DPS against shield while also being completely useless against armor and hull. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. That or we already know all the meta and stellaris players steamroll all the aliens. . Edit: woops nope. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. fighting with a starbase with a fleet means yer guys were firing on both. 4+] Created by Narvindar. Spaceborne aliens. Teir 3 strike craft x90. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. true. S. 组件分类. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. 121. Third option seems flawless as unbidden don’t use point defence. 104. Obviously the late game tier is better. * Null Void Beam now has its own icon . 1 Mass Driver; 3. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. 维护费:0. Will the null void beam ever be useful? Early game anti shield roles. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. 6 Ancient. If you're counting glandular acclimation, there's no real benefit to being lithoid. Null void beam (S, L, M) - can be obtained via researching void. Get Amino. The following 200 files are in this category, out of 481 total. [deleted] • 5 yr. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 0. Toggle signature. And they are exclusive to Cruisers and Frigates. Related wiki Synthkind. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. You can counter build. 097.